Academy
Learning the studio
How this software actually behaves, written against the running product, including the parts of it that will surprise you.
18 lessons in 6 tracks, in the rail beside this. They are short: one sitting each, with the real figures in them rather than a screenshot of somebody else’s.
One rule about what is in here
Every lesson describes something the product already does.
Nothing here is a roadmap, a preview or a feature that exists in a plan. That rule is why the list of lessons is worth reading as an index of the software even before you read any of them, and it is what stops a lesson appearing for something nobody has built.
How it is organised
The six tracks follow the order the work happens in rather than the order the screens appear in.
- Getting started. From a blank workspace to a lot you can render.
- Planning a lot. The half that happens before a model is called.
- The editor. Where a shot list becomes the cut you wanted.
- Money. Dollars and seconds. No credits, anywhere.
- Delivery. Getting work out of the building.
- Agents. The same graph, through a different door.
Beside them, the six studios is reference rather than a sitting: what each room is for, what it asks you for and what comes out of it.
Where to start
If you have never built a lot, Your first lot is the one to read, and What a lot actually is straightens out the four words the rest of the software is built on.
If you are deciding whether this product fits how you work, What a render costs before it runs is the honest version of the pitch: two calls in this product spend money, and every way of finding out what something will cost is free.
If you want an agent driving it, Connecting Claude is three steps and no key to copy.
Something wrong here, or a lesson you want that is not in the rail? Write to support@lotgen.ai and it moves up.